Creates this AbstractProbabilityRule to operate on the specified
list of Objects, excluding the specified node, and assinging the
Objects the specified starting weight.
A Vector like collection class that maintains a specified size by either
randomly removing elements of the collection or removing elements through
the Remover class.
Creates a BasicAction consisting of the specified method to be called
on every Object in the specified list, and adds the BasicAction to this
ActionGroup.
Dynamically creates a BinDataSource wrapping the method call
to the specified methodName on the specified target in
BinDataSource.getBinValue(Object obj).
Should the header be written to the specified file during this run?
Recorder objects can
query their DataFileHeaders to see if the header should be written.
DRAW -
Static variable in class uchicago.src.sim.gui.DisplayInfo
Interface for a drawable 2 dimensional "node." This does not
implement the Node interface so that network models can be
visualized without using RePast's Node / Edge architecture.
Draws the contained space, either by iterating over the entire space
and calling draw(SimGraphics g) on the Drawables contained therein, or
by iterating through a list of Drawables and calling draw(SimGraphics g)
on them.
Draws the contained space, either by iterating over the entire space
and calling draw(SimGraphics g) on the Drawables contained therein, or
by iterating through a list of Drawables and calling draw(SimGraphics g)
on them.
Draws the contained space, either by iterating over the entire space
and calling draw(SimGraphics g) on the Drawables contained therein, or
by iterating through a list of Drawables and calling draw(SimGraphics g)
on them.
A partial implementation of Randal Picker's Endogenous Neighborhood
game as described in his as yet unpublished "Endogenous Neighborhoods and
Norms." This simulation extends prior work by Randal Picker.
A partial implementation of Randal Picker's Endogenous Neighborhood
game as described in his as yet unpublished "Endogenous Neighborhoods and
Norms." This simulation extends prior work by Randal Picker.
A partial implementation of Randal Picker's Endogenous
Neighborhood * game as described in his as yet unpublished
"Endogenous Neighborhoods and Norms." This simulation extends prior
work by Randal Picker.
A partial implementation of Randal Picker's Endogenous Neighborhood
game as described in his as yet unpublished "Endogenous Neighborhoods and
Norms." This simulation extends prior work by Randal Picker.
Dynamically creates a BasicAction object whose execute method will
iterate through the
specifed list and call the specified method on each object in that list.
Dynamically creates a BasicAction object whose execute method will iterate
through the specifed list and call the specified method on each object
in that list.
Dynamically creates a BasicAction object whose execute method will
shuffle the specified list with uchicago.src.sim.util.SimUtilites.shuffle
and then iterate through the
specifed list, calling the specified method on each object in that list.
Returns the double of the desired density of the network (ratio of number of existing
edges to the maximum possible number of edges) Must be set before
makeRolfeNet() is called.
Returns the double of the desired density of the network
(ratio of number of existing edges to the maximum possible number of
edges) Must be set before makeRandomDensityNet() is called.
Returns a list of nodes of type nodeClass forming network corresponding
to the *.net file with edges of class edgeClass and strength corresponding
to the
arcs and edges in the file.
Returns a list of nodes of type nodeClass forming network corresponding
to the *.net file with edges of class edgeClass and with strengths
corresponding to the arcs and edges in the file